^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
	     		The Ultimate Red Alert Patch

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
			ver. 1.6
			Russell Miner
			russ@humansearch.w1.com


			Special thanks to my Beta Team:

			David Della Bitta 
			Webmaster@humansearch.w1.com

			Clay Johnson
			clay@humansearch.w1.com



	Hey there.. I have been working on this little beauty for a while.. 
tweak here, adjust there... and I think I finally got a damn fine patch. My friends
and I play many games, and we like a game to be balanced for both sides.  Some patches
have com out which are REALLY cool, but unbalanced. I wanted to do both.  I think 
I did a good job, but you an email me and tell me yourselves if I did or not.
Thanks for playing this patch, and Have Fun!! Oh and one more thing, Check out the 
best search engine on the web. HumanSearch.  http://www.humansearch.w1.com  



To Install:
Look over this file to see updates.
In Red Alert directory, make backup of rules.ini...i.e. rulesBAK.ini
Then copy this file into Red Alert directory and rename it: rules.ini
Start Red Alert.
Think of me when playing this wonderful patch.




OK Here is the rundown on the changes for easy glancing:


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
General:

Ore grows faster-  Watch out..sometimes it creeps up on you

ORE tucks are faster-  I mean Way faster...

ChronoSphere doesn't kill cargo- I always hated that

Charge time for spy are faster- by a bit

Charge time for nukes is faster- by a little

Charge time for Paratroops is faster- by a little

Paratroops drop 10 troops- makes them more effective


Most Buildings can be spread farther!- not powerplants, 
		or Teslas or some other stuff, but most..

Silos-  I hate them... stupid... dumb.  so now they cost $1
	and they hold LOTS of ore. Build one and forget them..they suck 

Build Tent to get loser soldiers.
Build Barracks to get good ones... 








@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
Soviet:


Subs- have destroyer missiles as well as torps

Attack Dog- There is none (I couldn't stand to see a cute doggie 
	    get squashed by any more tanks) Also no kennel

Advanced Tech Center- now Soviets get GPS too.

Islamic Fundamentalist- looks like flame thrower. Requires 
		     Advanced Tech.. They are strange, but lethal.
		     I made them for fun only..don't expect alot from them.

Spy- A spy with a sniper rifle. What a beautiful thing.
     But don't try to attack infiltrateable buildings, or he'll infiltrate them.

Navy Seal- thief now has c4, but little gun, so watch it.

Tanya- she's gone...too powerful.. the two above replace her.

Field Marshall- called General.  snier rifle, REALLY fast runner, but expensive.

Civilian- called Delphi, they are cheap, weak, and best of all, expendable.

OK MY FAVORITE CHANGE!!!!

The Badger Bomber- Yes you can drop Parabombs anytime!!  Big, Mean, 
		(aim just beyond target), build several, and the enemy is toast,
		Unless they build air defense of course...

The Napalm Fighter- looks like a U2.  Flies as fast as I can make it 
		   (any faster and for some reason, won't land on airstrip)
		   Drops lost of napalm... you don't see it...then...
		    BOOM! Fire everywhere!

Spy Plane- sees as it flies..

Transport Helicopter- carries 10 passengers, shoots Mammoth Tank Rockets

Hind- Carries 5 passengers..(watch them parachute out when you attack!)


Pillbox- you don't get one


Cammo Pill Box- Vulcan cannon for foot soldiers

Tesla Coil- why mess with perfection.


Hospital- build one, and place your wounded next to it... Watch them heal...

&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
Allies:

Medium Tank- has machine guns to kill infantry (like real life)


Mobile artilery which fires a neutron bomb- small nuke 
	fired long range... but watch out.. artillery are weak, and don't let
	them fire in your base or else..BOOM

Allies have stealth technology- must build bio stealth facility (bio) for any 
				stealth

Mobile Radar Jammer- is stealth and fires Mammoth Tank Rockets

Missle Tank offered- shoots missiles...duh

Ranger- now stealth too, and carries two passengers, but they can leave only 
	when ranger dies


Convoy Truck- requires bio, and kinda weak, but carries 20 troops!!

Gunship is now a sub hunter- fires depth charges

Airstrip- now allies get good planes too

Spy- A spy with a sniper rifle. I'll say it again..What a beautiful thing.
      But don't try to attack infiltrateable buildings, or he'll infiltrate them.

Navy Seal- thief now has c4, but little gun, so watch it.

Tanya- she's gone...too powerful.. the two above replace her.

Field Marshall- called General.  snier rifle, REALLY fast runner, but expensive.

Civilian- called Delphi, they are cheap, weak, and best of all, expendable.

OK MY FAVORITE CHANGE!!!!

The Badger Bomber- Yes you can drop Parabombs anytime!!  Big Mean, 
		(aim just beyond target), build several, and the enemy is toast
		Unless they build air defense of course...

Spy Plane- sees as it flies.. (yes allies too...)


Transport Helicopter- carries 10 passengers, shoots Mammoth Tank Rockets


LongBow- carries 1 passenger....covert ops. (parachute out when you attack)




Pillbox- can now shoot flame...mean thing to footsoldiers

Cammo Pill Box- you don't get one. Flames are enough

Flame Tower- now shoots missiles (kinda dumb, but hey...it was an attempt)
 